Quick Jump
Gameplayer’s Greatest Hits
Gameplayer’s Greatest Hits

Go hard, or go home

15 Not Quite Impressive Enough Games of E3
15 Not Quite Impressive Enough Games of E3

What didn’t make the countdown and why?

The 10 Hottest Gameplay Experiences of 2009 and 2010
The 10 Hottest Gameplay Experiences of 2009 and 2010

Did you guess the games that made the cut?

The 10 most Impressive Games of E3 2009 #1
The 10 most Impressive Games of E3 2009 #1

What got the top spot and is the best of E3

Girl Gamers: Fact or Fiction?
Girl Gamers: Fact or Fiction?

Lifting the lid on the female frag fraternity …

The Best Games to Play Drunk (hic!)
The Best Games to Play Drunk (hic!)

Drink and game and you're a bloody idiot... unless you've read this guide.

The Most Influential 3D Graphics Cards in History
The Most Influential 3D Graphics Cards in History

Most of the best and some of the worst GPU’s ever to grace the 3D scene

The Complete History of Nintendo
The Complete History of Nintendo

1889 to Present - the full story

Warhammer Online: Age of Reckoning


WAR takes on the juggernaut that is WoW...


Written by: Dylan Burns | 10/3/2008 12:15:51 PM

Classification: TBA
Publisher: Electronic Arts
Developer: EA Mythic
Genre: MMORPG
Available on: (PC)
Reviewed on:
Price per platform: $99.95 ($14.99USD per month subscription)
Release dates: 19/09/2008
Maximum Players: 0
Max Online Players: 1
PC Specifications: 2.4Ghz Intel Processor or 2400+ or higher model AMD processor, Vertex and Pixel shader 2.0 compatible hardware with 128MB of texture memory


Original RvR focus
Stable at launch
Open Party system rocks
No stand out class
Empty chat zones
Extremely addictive and satisfying for both soloists and PvP zealots.
8.5
metacritic gamerankings

Page 1 of 3
 |<  < 1 - 2 - 3  >  >| 

It’s a behemoth that refuses to budge. World of Warcraft has long reigned as king of the MMOs, to the point where each new offering within the genre can only dream of amassing but a small percentage of WoW’s player base. Not only is WoW massive in terms of sales and subscriptions, but it also represents the end goal of many MMOs; tweaked and patched to (almost) perfection, the game is pretty much allowed its right to sit back contentedly as the profits roll in. World of Warcraft is the fat, replete monarch, daring anyone to come and take a slice of the online gaming pie.

Most developers realise that there’s something worth copying from WoW, and so too do gamers. We’ve gotten over those “Oh, that’s just like in WoW” moments whenever we load up a new MMO title. When a game does so many things right, it’s hard not to utilise many of its features within the same genre. That said, it’s notable that most of the recent MMO releases have actually attempted to differentiate themselves from the crowd – LOTR Online with its chapter-based story missions and custom titles, Tabula Rasa with its sci-fi theme, and Age of Conan with its real-time combat, adult-oriented presentation and concerted focus away from grinding.

Now we have Warhammer Online: Age of Reckoning, sporting the supremely apt acronym WAR. At first glance this game looks like a WoW clone if ever there was one, but it’s not long before its differences become readily apparent. You see, the entire meta-goal within your WAR experience is the Realm versus Realm, or RvR, conflict between the forces of Order and Destruction.

Still sounds like WoW? Okay, how about the fact that both of these factions are further divided, with multiple races paired against each other in an RvR struggle? So rather than just having one all-out war, you have the High Elves vs. the Dark Elves, Greenskins vs. Dwarfs and the Empire vs. Chaos (note: it is possible to visit the other regions of your faction to help out). This war is persistent, so it carries on even when you aren’t playing, and it is possible for areas to change ownership multiple times as the conflict continues.

Page 1 of 3
 |<  < 1 - 2 - 3  >  >| 


   

N4G : News for Gamers Stumble It

Comments
Latest Headlines
» Username «
 
» Password «
 

Remember me.