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Atari’s solution to “extremely painful” secondhand sales


The crosshairs are definitely on the used-games market


Written by: Nathan Lawrence | 12/5/2008 8:58:30 AM




When it comes to touchy topics for gamers, the secondhand games market definitely springs to mind. For a long time used-games sales didn’t seem to warrant that much attention, but now with the rise of internet connection speed and DLC, we’ve seen some pretty extreme proposals for how to best ‘combat’ the resale of games. Epic Games is one of the more recent companies to come up with ways to regain profits from the secondhand market and now Atari has stepped up to throw in their two cents.

In an article over at GamesIndustry.biz, Atari has talked of the harm that the secondhand market has had on the gaming industry. David Gardner, CEO of Atari, believes that; “Obviously, it [the secondhand market] has economically been extremely painful for the industry... the publishers don't benefit.” However, Gardner’s solution to the “extremely painful” problem is not to focus on how to make money out of the resale of games, but to offer more online content and services for released games. “The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the ones that you would never want to trade, the ones you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it.”

Atari’s approach is a unique angle in the rift that is forming between publishers that are fighting the secondhand market and gamers who make use of it. Surely no gamer out there has a problem with publishers and developers taking responsibility for their longevity of their titles. Let’s hope that Atari’s approach catches on.

Further reading:
Epic Games’ War on Trade-ins to Ruin Gaming
Double agent defends used game’s market



   

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Comments
si-dawg2
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Joined: 6/5/2008 9:30:51 AM
Agree (0) :: Disagree (0) 1  -  . | Posted on: 12/5/2008 12:02:43 PM
exactly, if you want to stop second hand games, stop giving customers a reason to trade it in. 
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orangecoconut
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Joined: 9/3/2008 2:05:49 PM
Agree (0) :: Disagree (0) 2  -  | Posted on: 12/5/2008 4:08:11 PM
Or price games a litlle more realistically maybe? If game prices were lower then the gap between new and second hand copies would be smaller, and people would be more willing to pay the difference for a nice shiny new copy. Pity that will never happen, since it goes against the 'bleed your customers for everything they're worth' philosophy now steadfastly adhered to by most publishers...
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Damolition
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Joined: 6/4/2008 7:21:46 PM
Agree (0) :: Disagree (0) 3  -  ... | Posted on: 12/5/2008 6:20:59 PM
"Obviously, it [the secondhand market] has economically been extremely painful for the industry... the publishers don't benefit.”

That's rather self centered, assuming the publishers are the entirety of the industry. 
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tonyharrison
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Joined: 11/17/2008 2:03:40 AM
Agree (0) :: Disagree (0) 4  -  | Posted on: 12/6/2008 3:18:42 AM
somehow i think that Mr.capcom and Mr. EA will have more in their stocking than me this christmas Last edited on 12/6/2008 3:19:48 AM

at least atari is thinking bout using the carrot instead of the stick

Last edited on 12/6/2008 3:58:12 AM
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Nathan Lawrence
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Joined: 8/31/2008 6:45:00 PM
Agree (0) :: Disagree (0) 5  -  Hear hear | Posted on: 12/6/2008 3:57:51 PM
Epic Games needs to take note of Atari's lead. This sort of thing is the responsibility of the developer to create games that rock and fight to keep our attention. 
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Busta Chopz
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Joined: 6/16/2008 6:48:06 PM
Agree (0) :: Disagree (0) 6  -  | Posted on: 12/6/2008 11:15:05 PM
Second hand trade remains the only (well, with the exception of piracy) method of buying games that are no longer being manufactured.  Buying second hand is a benefit gamers are entitled to, and any move against it is a negative move against gamers at large.  There are plenty of strategies to increase profits, but fucking the customer shouldn't be one of them.
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